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What Victoria Saw

Among the inspirations for this project is the wonderful online exhibition of a London art exhibit from 1813. What Jane Saw offers a virtual tour of the British Institution visited by Regency crowds including Jane Austen. The site provides a room-by-room experience of historical art, most notably the paintings of Sir Joshua Reynolds, letting the user pass through different spaces as web pages and offering details and contextual information about the art on display with a mouse click. The model was built in SketchUp—a popular and accessible tool for architectural drawing, with static room views refined and softened in PhotoShop. It’s a great example of mounting a virtual exhibition on the web with a simple set of technical resources, and a great resource for researchers and students and anyone curious to experience such a model of the past.

What attracted us about What Jane Saw were also the opportunities for further development it suggests, particularly in terms of creating a more immersive experience of gallery space. In its own model, What Jane Saw idealizes how a viewer encounters rooms and artworks. Each web page lands the viewer perpendicular to a wall in a statically lit room empty of people, movements, and changing angles. Of course, this is not to discredit its achievement. But how might we further develop a more dynamic encounter? Instead of modeling an idealized experience, how might we insist on the mutable, embodied experience of art and architecture in ways that both testify to their historical condition and also foreground the mediation of art, from its Victorian production to its contemporary remediation through the digital?

Here again, the Virtual Paul Cross Project offers inspiration. Much of its press coverage celebrates the project for being a time machine, as if transporting us back to the seventeenth-century church courtyard as it really was. The VPCP does this not by stripping away the impediments to John Donne’s historical performance, but adding them all back in. In other words, at so many levels, the VPCP insists on the obstructions and mediating conditions of Donne’s performance. It foregrounds the ambient noise of a crowd in attendance. It interrupts the sermon with barks and bells. It dampens its reverberations by modeling the acoustic reflection of sound off dirty stone. It darkens the visual model by conjecturing about a cloudy November day. It employs a voice actor to use a not uncontroversial pronunciation of Elizabethan English, invoking an interpretation of the past in current scholarly debate. In other words, the VPCP faithfully depicts the past by foregrounding as many possible mediating and interpretive conditions as it can. In its model, Donne’s sermon is not some idealized thing whose historical accretions have been stripped away, or its essence recaptured. Rather, the sermon only exists as an embodied performance subject to a set of specific mediating conditions. In a way, the VPCP extends the last century’s debates about scholarly editing of texts: it refuses an “ideal” text and offers instead a virtual “edition” of Donne’s sermon which glories in its embodied, editorial, and interpretive passage from then to now. The VPCP exemplifies the “resistance in the materials” that William Morris deemed essential for art, updating it for the “resistance” which, according to recent scholars, is key to the enterprise of digital humanities.

Victoria’s Lost Pavilion endeavors to extend this important work in context of modeling historical artworks and texts in ways which foreground their embodied condition as well as the project’s own digital interpretation of them. In addition to What Jane Saw, there have been other notable efforts to recreate historical environments in virtual space, including on platforms like Second Life and gaming engines, in purpose-built projects for virtual archaeology and historical tourism, and georectified historical maps and documents. Our approach is to create a richly referenced critical edition of a lost building. At the same time, we aim to develop an immersive environment in which users can experience resistance for themselves. Our goal is not to perfectly reconstruct what Victoria saw, but to help envision the contingencies and complexities of that act of seeing and its relation to how this curious pavilion and its experimental artworks were interpreted.

What does that actually look like? Stay tuned.

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For a great recent take on “resistance” in DH and media, see Whitney Trettien, “Layouts, Patterns, Networks.” diapsalmata 4 Feb. 2014. Web. http://blog.whitneyannetrettien.com/2014/02/layouts-patterns-networks.html

Is this a DH project?

It was a disarming question from a colleague: “So would this be a digital humanities project?”

“Yes,” I smiled, “I think so.”

Victoria’s Lost Pavilion – or “the pavilion project” as it’s called around here – began with an open office door and a casual conversation about an idea. One colleague with an idea for a scholarly project dropped in on another who knew a bit about the landscape of digital humanities. The conversation came to include several more participants in the department and across campus, each of whom saw opportunities to engage different field conversations and disciplinary problems. What had started with a single scholar’s conference paper about allusions to Milton in the paintings adorning a little-known Victorian garden pavilion soon developed into a collective effort to virtually reconstruct, hypertextually enhance, and facilitate the three-dimensional immersion in a historical building on the web.

“Yes, this is a digital humanities project,” I told my colleague, but not because it involves digitization, or invites different levels of institutional participation, or targets external funding for development. It does all of these things, like much extant and planned DH work. But because it carries forward the existing research interests of scholars, leveraging the digital as a platform for interdisciplinary research, and exposing a mix of interesting historical and methodological and technical problems which we have only begun to anticipate.

Victoria’s Lost Pavilion takes shape at the intersection of two streams. First, the shared interests of a set of English department faculty in nineteenth-century British literature and cultural practices, particularly related to art history and museum culture, aesthetics and taste, literary history and politics. Second, the recent success of our colleague John Wall who, with an amazing international team, had just launched the Virtual Paul’s Cross Project — a historical reconstruction of St. Paul’s churchyard featuring an immersive 270˚ projection and an acoustic model of the soundscape for John Donne’s sermons. The VPCP involves architects, actors, acousticians, archaeologists, librarians, and literature scholars. And all of them can tell unique stories about why the project interests them.

In the same spirit, our team approaches the garden pavilion as the convergence of several fascinating conversations about cultural history and the challenges of modeling it digitally. For this historical structure, we can rebuild it, we have the technology. But why do so? Because, in large part, of the curious set of contradictions it embodies, the possibilities of overlapping and competing interpretations about what and how it represents, and the chance to remediate its own experimental status in digital space. What the team shares—and what I’d say really makes this a digital humanities project—is an interest in how to model complex and often conflicting narratives. How can we use the digital not to idealize the past in high fidelity, but to expose the interconnected layers of its significance and model competing stories about what it means? And how can we leverage our interest in cultural complexity to push the digital further into humanities terrain, to operationalize ambiguity and to discover interpretation?

Of course, that’s just me asking.

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For more on operationalizing, see Moretti, Franco. ‘“Operationalizing”: Or, the Function of Measurement in Modern Literary Theory.’ Palo Alto: Stanford Literary Lab, 2013. Web. http://litlab.stanford.edu/LiteraryLabPamphlet6.pdf. Pamphlets of the Stanford Literary Lab.